252 research outputs found

    Privacy-enhanced personalization

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    Contextual adaptative interfaces for Industry 4.0

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    [EN] Information technologies are intrinsically connected to the manufacturing processes, with more data generated each second. To efficiently operate machines, users must sort out information that is relevant to them in specific moments and contexts. In this paper, we propose an architecture that combines context – e.g. location, type of order, available assets, previous actions – with information established through user stereotypes

    Situational-Context for Virtually Modeling the Elderly

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    The generalized aging of the population is incrementing the pressure over, frequently overextended, healthcare systems. This situations is even worse in underdeveloped, sparsely populated regions like Extremadura in Spain or Alentejo in Portugal. In this paper we propose an initial approach to use the Situational-Context, a technique to seamlessly adapt Internet of Things systems to the needs and preferences of their users, for virtually modeling the elderly. These models could be used to enhance the elderly experience when using those kind of systems without raising the need for technical skills. The proposed virtual models will also be the basis for further eldercare innovations in sparsely populated regions

    Cross-Technique Mediation of User Models

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    Intelligent Hybrid Architecture for Tourism Services

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    Propagating user interests in ontology-based user model

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    In this paper we address the problem of propagating user interests in ontology-based user models. Our ontology-based user model (OBUM) is devised as an overlay over the domain ontology. Using ontologies as the basis of the user profile allows the initial user behavior to be matched with existing concepts in the domain ontology. Such ontological approach to user profiling has been proven successful in addressing the cold-start problem in recommender systems, since it allows for propagation from a small number of initial concepts to other related domain concepts by exploiting the ontological structure of the domain. The main contribution of the paper is the novel algorithm for propagation of user interests which takes into account i) the ontological structure of the domain and, in particular, the level at which each domain item is found in the ontology; ii) the type of feedback provided by the user, and iii) the amount of past feedback provided for a certain domain object

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time

    Property-based interest propagation in ontology-based user model

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    We present an approach for propagation of user interests in ontology-based user models taking into account the properties declared for the concepts in the ontology. Starting from initial user feedback on an object, we calculate user interest in this particular object and its properties and further propagate user interest to other objects in the ontology, similar or related to the initial object. The similarity and relatedness of objects depends on the number of properties they have in common and their corresponding values. The approach we propose can support finer recommendation modalities, considering the user interest in the objects, as well as in singular properties of objects in the recommendation process. We tested our approach for interest propagation with a real adaptive application and obtained an improvement with respect to IS-A-propagation of interest values

    Subjektivne stimulacije u funkciji razvoja postularnog refleksnog mehanizma kod djeteta s cerebralnom paralizom

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    . It is widely accepted that the consistency of adaptive interfaces is crucial for their usability. Many threats for consistency in adaptive applications have been reported in the literature so far (e.g., consistency of adaptation methods and techniques, consistency of the user model). In this paper we argue that many, if not all, user modeling systems that have been developed so far are substantially threatening consistency by offering no adequate means for communicating consistency contexts. This is especially the case for user modeling servers, which are supposed to serve several applications in parallel. In order to prevent consistency problems in user modeling systems, we introduce basic concepts and techniques from transaction management. User modeling systems that adhere to the principles of transaction management can be expected to provide a reliable source of user information for adaptive applications, especially in real world settings. Introduction One of the cen..
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